2012
01.27

Changes:

  • Tidied up the menus to a single 4 menu screen
  • Removed Demo/p2p listing in side list, replaced with net.server syntax
  • Mac client now uses pre packaged libs for ease of use
  • Server now properly handles dumb fire missiles
  • Client can now handle Remote events from server for the dumb fire missiles
  • Server side collision model for dumb fire missiles implemented
  • Split binaries/data into separate files parsecdata.zip, parsec-mac-bin.zip, parsec-linux-bin.zip for easier download updates
  • Fixed bug with Missile collision system and now dumb fire and homing missiles can do damage
  • Fixed issue with laser upgrades where the server wasn’t recognizing the upgrade resulting in damage to other players always remaining level 0, now upgrade 1 and 2 work correctly
  • Fixed issue with repair and energy boost not giving amount defined in server configuration

Known Criticals:

These issues have cropped up during play testing the client/server

  • Remote clients dropping mines may abort, This is due to the client trying to execute a ship killed event when the server does not recognize mines so the death is invalid
  • Firewalled users filtering UDP that interferes with Parsec may cause a rapid reconnect/disconnect event and the server aborts
  • Invulnerability power up becomes permanent, the invulnerability power up has been disabled until corrected

It was a pretty successful week so far, it is starting to become a lot of fun, there was a 5 player battle mid week to test out the dumbfire rocket collisions. Currently the servers player limit is set to 16 I would like to try and max that out at some point.

Jason W who made some of the original changes in 2004 has started working on the windows build. From my understanding he became horribly frustrated and may be working on creating an SDL user layer which would benefit and improve all 3 platforms. I will continue implementing the server one piece at a time and if you want to check in and have a fight feel free to download the files just keep in mind the mac client is exceptionally limited at the moment, linux however seems able to do fullscreen, mouse input and is generally more stable.

If you decide to try it out the server isĀ 212.13.194.182 This address will be changing hopefully very soon, the server just grabs the first IP (fixme) on startup currently, this one will be going away. I’ll update this post if it happens before next weeks update.

Stay tuned

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