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Posts Tagged ‘Parsec’

Tag: Parsec

Thanks to the tireless work of Jason in the last week he managed to create a new Parsec Master server and this has allowed stargates to begin to function. What does this mean? It means a player can travel between servers without entering any commands, they just fly into the stargate and end up on […]

Tag: Parsec

Revision 127 to the OpenParsec trunk now has another functioning weapon added to the TCP server   As if it were a swarm of bees you should avoid the swarm missiles

Tag: Parsec

The Helix cannon is one of the less frequently dropped power cannons. It can annihilate a foolish head on enemy in seconds. It’s addition to the game server adds a new level of combat intensity to the game.      

Tag: Parsec

I know it’s been some time since an update but this project is still alive! If anything I would say it is more alive now than it was when I did my weekly updates last February. What’s happened recently In early October I sent an e-mail to Openparsec-devel stating “Summers over back to work!” To […]

Tag: Parsec

Well for the third installment of updates I am afraid there are no real code updates, I took the week off as I needed a break. There is still however some great news relating to Parsec despite my lack of feature updates. Jason W has made some progress with the SDL remake, he gets a […]