2014
02.28
02.28
So it’s been 2 years 2 months since the last Doomsday update but alas it is finally here! What inspired me to start working on it again was a 3 month burst of games between myself Aeolous and Ganborro.
Here is the Changelog:
New in 1.5.0: Gameplay: Raid functionality - The raid is a MUD style dungeon where you must travel through an unseen map to get a reward at the goal, along the way you may encounter players, traps or monsters Commands: Raid - join or leave a raid go - travel in a raid fight - fight players in the raid Added player statistic recording for Structures bombed, civilians lost, raids won, raid pks achieved Website: -Added global airforce and raid statistics to "stats" page -Added a last command button that appears after you have typed a command -Added a Game Config display on the DDAY website Bugfixes: -Fixed spelling error on asteroid time alert -Fixed launch command so it doesn't default to firing at an asteroid -fixed favour function to not cause error during HK
The idea between the raid/quest functionality is to give players something to do during the downtime with the potential of bolstering their kingdom with a reward if they should make it to the end. Hopefully this improves early player turnaround and helps hold onto players longer!
Come play via the Doomsday web client
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